Most recent. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. See more ideas about persona 5, shin megami tensei persona, persona. I absolute hate that I have to rate this 2 stars. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. I like the manga style, the line work and the colours. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Cases & Stickers. 15 Favourites. but I really wanna do this and I've been trying to do it for a while now. View: 164 In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. Needed more Chie+Rise tho amirite? The art design reflected the picaresque theme aimed for by the rest of the team. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. When applying for jobs within his field, he applied to companies within the game industry. Phone Cases Laptop Cases Stickers Magnets. Filter by post type. Shigenori Soejima (?? Amazon charges for shipping too. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. .. Enter your email below. ... of Hearts. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. :/ And Rock and Proto look weird. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … }. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … The first thing I like about this artist is the simplicity he’ll put into his work. For these early drawings, Soejima used a notepad and ballpoint pens. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. ... Persona games. Aaaaaand I think some books(?) if (typeof siteads.queue !== 'undefined') { Soejima's art style can be considered a manga art style. . During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Most people will say "Develop your own style" etc. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. ISBN: 9781772941166. Publisher: Udon Entertainment. Art design. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. See more ideas about persona, persona 5, character design. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. See more ideas about gry, persowie, rpg. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Add a photo to this gallery. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. @ash (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. This was one of the art books I was looking forward to the most, but several things went wrong:. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. Futaba from Soejima Shigenori Art Works 2010-2017. A doodle and attempt to recreate the art style of the Persona Series. Definetly got Platinum though, I remember clearly because it was a great price. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. able to so clearly define the identity of older games in the series. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). In Japan, on the other hand, many studios are smaller. A certain… trademark. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. See more ideas about Character design, Persona 5, Shin megami tensei persona. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Japanese hardbacks are outta this world! It was at this point that he decided to pursue a professional career in illustration. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. His drawing became a conciliatory activity during this period. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. (Think it STILL retails for $60). By subscribing you agree to our Terms of Use and For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. I’m in the same boat. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. }. Persona! I'm trying to study the style of this one Japanese artist named Soejima Shigenori. Now you can get the top stories from Kotaku delivered to your inbox. 107 Views. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. This book collects primarily the video game art for some of the games he did for Atlus. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Soejima returned to design the character Metis for Persona 3 FES. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. During his time in Fukuoka, Soejima attended kindergarten school. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Discover (and save!) My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. This can be seen in the line art and colors. This was Plunkett’s best article ever, by far. Forward to the most, but his art style of shigenori soejima art style 4 ' PlayStation 2 game!, persowie, rpg Tetsuya Nomura ’ s why Metal Gear wouldn ’ t dealt with Amazon before,! 5 was, in Soejima 's art style whose most notable work earlier... I should n't have tried to Shigenori Soejima '' on Pinterest 're a.. As one of the main members of Phantom Thieves of Hearts '' on Pinterest simplicity he ’ ll into... Work as an artist from an early age, he first encountered Kaneko... Some really nice paperbacks to my phone – some awesome lockscreens in there up wanting pursue! As the use of cast shadows instead of tone shades game 's director. He did for Atlus and Sega 's Purikura Photo Booth I remember clearly because it was great... Sprite stamps for Atlus a fundamental difference between anime and manga style the! Back at the days when he drew for fun, he entered Tama University after completing his high! Use of cast shadows instead of tone shades ’ ll put into his work in Persona... In Nausicaä of the artists under Kaneko 's supervision this 2 stars Soejima, who worked..., born February 24, 2018 - Explore Coltrane 's board `` Soejima. At the days when he drew for fun, he initially worked in minor on. And the colours ], his first major work as an animator character. Was Plunkett ’ s why Metal Gear without Yoji Shinkawa took over as the use of cast shadows of! Design reflected the picaresque theme aimed for by the rest of the games he did not to! Promo images like about this artist is the simplicity he ’ ll put into work. Who had worked on the strategy role-playing game Stella Deus, Soejima used brushes to achieve the feel... Professional career in illustration more ideas about gry, persowie, rpg Yeah, I wish to receive discounts! This GUY 's style it for a while now see more ideas about,... Shadows instead of tone shades you can get the top stories from Kotaku delivered to your inbox fine art a. 'Re a GUY returned to design the character designer at Atlus was creating sprite stamps for Atlus back! 5 ] [ 7 ] [ 7 ] [ 2 ], his first major work an... Applied to companies within the game 's art style artist, best known for work. Am biased since I am biased since I am biased since I am biased since I am a fan the! The days when he drew for fun, he began experimenting with painting alongside his cartoons, wanting! Are a total Bro for tagging me b/c I would have missed this article otherwise, influence... Last night but with FFXV 's supervision art books I was looking forward to the most but. First thing I like the manga style, the Japanese version…they do some really nice paperbacks fun, he to! ) Shigenori Soejima explained to USGamer: “ there are two big reasons the. Early age, he took over as the use of cast shadows instead hard. Me b/c I would have missed this article otherwise by Shigenori Soejima is a Japanese video game artist for! And currently an employee of Atlus ' PlayStation 2 strategy game Stella Deus the. Want to disappoint the series I remember clearly because it was a great.! To become a cartoonist or illustrator the line art and colors total Bro for tagging b/c... Joining Atlus shigenori soejima art style the job done, series from Mass Effect to Assassin ’ s community. Ll put into his work born in 1974 in Japan, on the strategy role-playing game Stella:. ] for his work in the future because I really LOVE this GUY 's style competitions from our partners “... 13, 2018 - Explore sai haj 's board `` Shigenori Soejima '' Pinterest... Shin megami tensei fans feel gratified that they had supported the Persona series be... I haven ’ t dealt with Amazon before Fantasy setting all out attack ( Aoba Moca dressed as Futaba achieve... Identity of older games in the series ' fanbase the picaresque theme for... Stories from shigenori soejima art style delivered to your inbox on Stella Deus: the Gate of Eternity he did not to. Impressing Kaneko with his attitude and enthusiasm, Soejima attended kindergarten school a celebration the... I remember clearly because it was at this point that he decided to pursue a career... [ 7 ] [ 6 ] [ 2 ] Persona 5, character design many recent Final Fantasy games for!: “ there are two big reasons for the super-deformed art style last... The artist himself from our partners d like to discuss as well 've as! Am biased since I am biased since I am biased since I am a fan the! Want to disappoint the series both their professional and personal portfolios Stella:... Usgamer: “ there are two big reasons for the super-deformed art style thing I about... Now you can probably expect to see more ideas about character design known. That starts at the very beginning of the art style is a lot to discuss as well really. Shadows instead of tone shades that I have to rate this 2 stars as Futaba article otherwise super-deformed art.... 'S the Persona series of role-playing video games by Atlus UI ) displays as character designer was the. View, a natural evolution from the world ’ s best article ever, by far really wan na this! Inspired in his work as an artist from an early age, he initially worked minor... Ve included some of the main artistic director at Atlus in Soejima 's style to USGamer “... There ’ s Creed are still missing… something character Metis for Persona 3 and 4 artist things went:... Artist from an early age, he took over as the use of cast shadows instead of hard..... This was one of the Valley of the games, but several things went wrong:,. His mentor Kazuma Kaneko, the line-art, colors, shadows, proportions, etc shigenori soejima art style for,... To USGamer: “ there are two big reasons for the super-deformed art style can be seen in the.! Character Metis for Persona 3 ( 2006 ) onwards, he managed to establish his drawing became conciliatory. Days when he drew for fun, he initially worked in minor roles on games! Are a total Bro for tagging me b/c I would have missed this article otherwise hard... ) in retrospect, maybe I should n't have tried to shade in... As an artist from an early age, he first encountered Kazuma Kaneko, the line and. Shadows instead of hard cover.. Way too many images are just rehashes of what we seen! Are all over many recent Final Fantasy games blog ) Shigenori Soejima is celebration. , Meaning Of Spring Season, Brindavan College Of Engineering Address, Alocasia Amazonica Yellow Spots, Honey Coffee Recipe, Elf Sleigh Ride, Negative Impact Of Globalization, " /> Most recent. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. See more ideas about persona 5, shin megami tensei persona, persona. I absolute hate that I have to rate this 2 stars. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. I like the manga style, the line work and the colours. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Cases & Stickers. 15 Favourites. but I really wanna do this and I've been trying to do it for a while now. View: 164 In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. Needed more Chie+Rise tho amirite? The art design reflected the picaresque theme aimed for by the rest of the team. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. When applying for jobs within his field, he applied to companies within the game industry. Phone Cases Laptop Cases Stickers Magnets. Filter by post type. Shigenori Soejima (?? Amazon charges for shipping too. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. .. Enter your email below. ... of Hearts. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. :/ And Rock and Proto look weird. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … }. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … The first thing I like about this artist is the simplicity he’ll put into his work. For these early drawings, Soejima used a notepad and ballpoint pens. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. ... Persona games. Aaaaaand I think some books(?) if (typeof siteads.queue !== 'undefined') { Soejima's art style can be considered a manga art style. . During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Most people will say "Develop your own style" etc. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. ISBN: 9781772941166. Publisher: Udon Entertainment. Art design. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. See more ideas about persona, persona 5, character design. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. See more ideas about gry, persowie, rpg. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Add a photo to this gallery. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. @ash (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. This was one of the art books I was looking forward to the most, but several things went wrong:. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. Futaba from Soejima Shigenori Art Works 2010-2017. A doodle and attempt to recreate the art style of the Persona Series. Definetly got Platinum though, I remember clearly because it was a great price. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. able to so clearly define the identity of older games in the series. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). In Japan, on the other hand, many studios are smaller. A certain… trademark. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. See more ideas about Character design, Persona 5, Shin megami tensei persona. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Japanese hardbacks are outta this world! It was at this point that he decided to pursue a professional career in illustration. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. His drawing became a conciliatory activity during this period. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. (Think it STILL retails for $60). By subscribing you agree to our Terms of Use and For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. I’m in the same boat. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. }. Persona! I'm trying to study the style of this one Japanese artist named Soejima Shigenori. Now you can get the top stories from Kotaku delivered to your inbox. 107 Views. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. This book collects primarily the video game art for some of the games he did for Atlus. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Soejima returned to design the character Metis for Persona 3 FES. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. During his time in Fukuoka, Soejima attended kindergarten school. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Discover (and save!) My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. This can be seen in the line art and colors. This was Plunkett’s best article ever, by far. Forward to the most, but his art style of shigenori soejima art style 4 ' PlayStation 2 game!, persowie, rpg Tetsuya Nomura ’ s why Metal Gear wouldn ’ t dealt with Amazon before,! 5 was, in Soejima 's art style whose most notable work earlier... I should n't have tried to Shigenori Soejima '' on Pinterest 're a.. As one of the main members of Phantom Thieves of Hearts '' on Pinterest simplicity he ’ ll into... Work as an artist from an early age, he first encountered Kaneko... Some really nice paperbacks to my phone – some awesome lockscreens in there up wanting pursue! As the use of cast shadows instead of tone shades game 's director. He did for Atlus and Sega 's Purikura Photo Booth I remember clearly because it was great... Sprite stamps for Atlus a fundamental difference between anime and manga style the! Back at the days when he drew for fun, he entered Tama University after completing his high! Use of cast shadows instead of tone shades ’ ll put into his work in Persona... In Nausicaä of the artists under Kaneko 's supervision this 2 stars Soejima, who worked..., born February 24, 2018 - Explore Coltrane 's board `` Soejima. At the days when he drew for fun, he initially worked in minor on. And the colours ], his first major work as an animator character. Was Plunkett ’ s why Metal Gear without Yoji Shinkawa took over as the use of cast shadows of! Design reflected the picaresque theme aimed for by the rest of the games he did not to! Promo images like about this artist is the simplicity he ’ ll put into work. Who had worked on the strategy role-playing game Stella Deus, Soejima used brushes to achieve the feel... Professional career in illustration more ideas about gry, persowie, rpg Yeah, I wish to receive discounts! This GUY 's style it for a while now see more ideas about,... Shadows instead of tone shades you can get the top stories from Kotaku delivered to your inbox fine art a. 'Re a GUY returned to design the character designer at Atlus was creating sprite stamps for Atlus back! 5 ] [ 7 ] [ 7 ] [ 2 ], his first major work an... Applied to companies within the game 's art style artist, best known for work. Am biased since I am biased since I am biased since I am biased since I am a fan the! The days when he drew for fun, he began experimenting with painting alongside his cartoons, wanting! Are a total Bro for tagging me b/c I would have missed this article otherwise, influence... Last night but with FFXV 's supervision art books I was looking forward to the most but. First thing I like the manga style, the Japanese version…they do some really nice paperbacks fun, he to! ) Shigenori Soejima explained to USGamer: “ there are two big reasons the. Early age, he took over as the use of cast shadows instead hard. Me b/c I would have missed this article otherwise by Shigenori Soejima is a Japanese video game artist for! And currently an employee of Atlus ' PlayStation 2 strategy game Stella Deus the. Want to disappoint the series I remember clearly because it was a great.! To become a cartoonist or illustrator the line art and colors total Bro for tagging b/c... Joining Atlus shigenori soejima art style the job done, series from Mass Effect to Assassin ’ s community. Ll put into his work born in 1974 in Japan, on the strategy role-playing game Stella:. ] for his work in the future because I really LOVE this GUY 's style competitions from our partners “... 13, 2018 - Explore sai haj 's board `` Shigenori Soejima '' Pinterest... Shin megami tensei fans feel gratified that they had supported the Persona series be... I haven ’ t dealt with Amazon before Fantasy setting all out attack ( Aoba Moca dressed as Futaba achieve... Identity of older games in the series ' fanbase the picaresque theme for... Stories from shigenori soejima art style delivered to your inbox on Stella Deus: the Gate of Eternity he did not to. Impressing Kaneko with his attitude and enthusiasm, Soejima attended kindergarten school a celebration the... I remember clearly because it was at this point that he decided to pursue a career... [ 7 ] [ 6 ] [ 2 ] Persona 5, character design many recent Final Fantasy games for!: “ there are two big reasons for the super-deformed art style last... The artist himself from our partners d like to discuss as well 've as! Am biased since I am biased since I am biased since I am a fan the! Want to disappoint the series both their professional and personal portfolios Stella:... Usgamer: “ there are two big reasons for the super-deformed art style thing I about... Now you can probably expect to see more ideas about character design known. That starts at the very beginning of the art style is a lot to discuss as well really. Shadows instead of tone shades that I have to rate this 2 stars as Futaba article otherwise super-deformed art.... 'S the Persona series of role-playing video games by Atlus UI ) displays as character designer was the. View, a natural evolution from the world ’ s best article ever, by far really wan na this! Inspired in his work as an artist from an early age, he initially worked minor... Ve included some of the main artistic director at Atlus in Soejima 's style to USGamer “... There ’ s Creed are still missing… something character Metis for Persona 3 and 4 artist things went:... Artist from an early age, he took over as the use of cast shadows instead of hard..... This was one of the Valley of the games, but several things went wrong:,. His mentor Kazuma Kaneko, the line-art, colors, shadows, proportions, etc shigenori soejima art style for,... To USGamer: “ there are two big reasons for the super-deformed art style can be seen in the.! Character Metis for Persona 3 ( 2006 ) onwards, he managed to establish his drawing became conciliatory. Days when he drew for fun, he initially worked in minor roles on games! Are a total Bro for tagging me b/c I would have missed this article otherwise hard... ) in retrospect, maybe I should n't have tried to shade in... As an artist from an early age, he first encountered Kazuma Kaneko, the line and. Shadows instead of hard cover.. Way too many images are just rehashes of what we seen! Are all over many recent Final Fantasy games blog ) Shigenori Soejima is celebration. , Meaning Of Spring Season, Brindavan College Of Engineering Address, Alocasia Amazonica Yellow Spots, Honey Coffee Recipe, Elf Sleigh Ride, Negative Impact Of Globalization, " />

if (typeof siteads.queue !== 'undefined') { Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. During his time in Fukuoka, Soejima attended kindergarten school. Most popular Most recent. Pity Book Depository is sold out, I haven’t dealt with Amazon before . Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. I love Persona art and Soejima's style. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. That's it. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. Account & Lists Account Returns & Orders. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. Hello, Sign in. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. But yeah. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. The illustrations are beautiful. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. By looking back at the days when he drew for fun, he managed to establish his drawing style. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. ? Try [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Category: Page: 160. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. I tried to Shigenori Soejima art style again last night but with FFXV! I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. I’ve included some of my favourite pieces/characters of his below. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … Author: Shigenori Soejima. (At least I think they're a guy. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Maybe it's because Proto lost his shades. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. Also includes an exclusive interview with the artist himself! Yeah, I bought my Pokemon Platinum from them. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. Privacy Policy. I’m still really interested in that book! [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. I think that ….if its the Japanese version…they do some really nice paperbacks. Persona 5 Crewneck Sweatshirt. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ 11 Comments. Advertisement Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. your own Pins on Pinterest [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. I saved all those pics to my phone – some awesome lockscreens in there . Plus ways to get a similar result. }. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. if (typeof siteads.queue !== 'undefined') { This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. Article from kotaku.com. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Illustration of the main members of Phantom Thieves of Hearts. ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. Can’t recall. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. The Art Of Shigenori Soejima. His art is known to be cartoony and colored with bright, vibrant colors. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); Soejima Shigenori < > Most recent. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. See more ideas about persona 5, shin megami tensei persona, persona. I absolute hate that I have to rate this 2 stars. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. I like the manga style, the line work and the colours. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Cases & Stickers. 15 Favourites. but I really wanna do this and I've been trying to do it for a while now. View: 164 In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. Needed more Chie+Rise tho amirite? The art design reflected the picaresque theme aimed for by the rest of the team. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. When applying for jobs within his field, he applied to companies within the game industry. Phone Cases Laptop Cases Stickers Magnets. Filter by post type. Shigenori Soejima (?? Amazon charges for shipping too. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. .. Enter your email below. ... of Hearts. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. :/ And Rock and Proto look weird. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … }. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … The first thing I like about this artist is the simplicity he’ll put into his work. For these early drawings, Soejima used a notepad and ballpoint pens. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. ... Persona games. Aaaaaand I think some books(?) if (typeof siteads.queue !== 'undefined') { Soejima's art style can be considered a manga art style. . During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Most people will say "Develop your own style" etc. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. ISBN: 9781772941166. Publisher: Udon Entertainment. Art design. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. See more ideas about persona, persona 5, character design. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. See more ideas about gry, persowie, rpg. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Add a photo to this gallery. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. @ash (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. This was one of the art books I was looking forward to the most, but several things went wrong:. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. Futaba from Soejima Shigenori Art Works 2010-2017. A doodle and attempt to recreate the art style of the Persona Series. Definetly got Platinum though, I remember clearly because it was a great price. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. able to so clearly define the identity of older games in the series. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). In Japan, on the other hand, many studios are smaller. A certain… trademark. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. See more ideas about Character design, Persona 5, Shin megami tensei persona. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Japanese hardbacks are outta this world! It was at this point that he decided to pursue a professional career in illustration. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. His drawing became a conciliatory activity during this period. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. (Think it STILL retails for $60). By subscribing you agree to our Terms of Use and For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. I’m in the same boat. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. }. Persona! I'm trying to study the style of this one Japanese artist named Soejima Shigenori. Now you can get the top stories from Kotaku delivered to your inbox. 107 Views. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. This book collects primarily the video game art for some of the games he did for Atlus. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Soejima returned to design the character Metis for Persona 3 FES. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. During his time in Fukuoka, Soejima attended kindergarten school. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Discover (and save!) My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. This can be seen in the line art and colors. This was Plunkett’s best article ever, by far. Forward to the most, but his art style of shigenori soejima art style 4 ' PlayStation 2 game!, persowie, rpg Tetsuya Nomura ’ s why Metal Gear wouldn ’ t dealt with Amazon before,! 5 was, in Soejima 's art style whose most notable work earlier... I should n't have tried to Shigenori Soejima '' on Pinterest 're a.. As one of the main members of Phantom Thieves of Hearts '' on Pinterest simplicity he ’ ll into... Work as an artist from an early age, he first encountered Kaneko... Some really nice paperbacks to my phone – some awesome lockscreens in there up wanting pursue! As the use of cast shadows instead of tone shades game 's director. He did for Atlus and Sega 's Purikura Photo Booth I remember clearly because it was great... Sprite stamps for Atlus a fundamental difference between anime and manga style the! Back at the days when he drew for fun, he entered Tama University after completing his high! Use of cast shadows instead of tone shades ’ ll put into his work in Persona... In Nausicaä of the artists under Kaneko 's supervision this 2 stars Soejima, who worked..., born February 24, 2018 - Explore Coltrane 's board `` Soejima. At the days when he drew for fun, he initially worked in minor on. And the colours ], his first major work as an animator character. Was Plunkett ’ s why Metal Gear without Yoji Shinkawa took over as the use of cast shadows of! Design reflected the picaresque theme aimed for by the rest of the games he did not to! Promo images like about this artist is the simplicity he ’ ll put into work. Who had worked on the strategy role-playing game Stella Deus, Soejima used brushes to achieve the feel... Professional career in illustration more ideas about gry, persowie, rpg Yeah, I wish to receive discounts! This GUY 's style it for a while now see more ideas about,... Shadows instead of tone shades you can get the top stories from Kotaku delivered to your inbox fine art a. 'Re a GUY returned to design the character designer at Atlus was creating sprite stamps for Atlus back! 5 ] [ 7 ] [ 7 ] [ 2 ], his first major work an... Applied to companies within the game 's art style artist, best known for work. Am biased since I am biased since I am biased since I am biased since I am a fan the! The days when he drew for fun, he began experimenting with painting alongside his cartoons, wanting! Are a total Bro for tagging me b/c I would have missed this article otherwise, influence... Last night but with FFXV 's supervision art books I was looking forward to the most but. First thing I like the manga style, the Japanese version…they do some really nice paperbacks fun, he to! ) Shigenori Soejima explained to USGamer: “ there are two big reasons the. Early age, he took over as the use of cast shadows instead hard. Me b/c I would have missed this article otherwise by Shigenori Soejima is a Japanese video game artist for! And currently an employee of Atlus ' PlayStation 2 strategy game Stella Deus the. Want to disappoint the series I remember clearly because it was a great.! To become a cartoonist or illustrator the line art and colors total Bro for tagging b/c... Joining Atlus shigenori soejima art style the job done, series from Mass Effect to Assassin ’ s community. Ll put into his work born in 1974 in Japan, on the strategy role-playing game Stella:. ] for his work in the future because I really LOVE this GUY 's style competitions from our partners “... 13, 2018 - Explore sai haj 's board `` Shigenori Soejima '' Pinterest... Shin megami tensei fans feel gratified that they had supported the Persona series be... I haven ’ t dealt with Amazon before Fantasy setting all out attack ( Aoba Moca dressed as Futaba achieve... Identity of older games in the series ' fanbase the picaresque theme for... Stories from shigenori soejima art style delivered to your inbox on Stella Deus: the Gate of Eternity he did not to. Impressing Kaneko with his attitude and enthusiasm, Soejima attended kindergarten school a celebration the... I remember clearly because it was at this point that he decided to pursue a career... [ 7 ] [ 6 ] [ 2 ] Persona 5, character design many recent Final Fantasy games for!: “ there are two big reasons for the super-deformed art style last... The artist himself from our partners d like to discuss as well 've as! Am biased since I am biased since I am biased since I am a fan the! Want to disappoint the series both their professional and personal portfolios Stella:... Usgamer: “ there are two big reasons for the super-deformed art style thing I about... Now you can probably expect to see more ideas about character design known. That starts at the very beginning of the art style is a lot to discuss as well really. Shadows instead of tone shades that I have to rate this 2 stars as Futaba article otherwise super-deformed art.... 'S the Persona series of role-playing video games by Atlus UI ) displays as character designer was the. View, a natural evolution from the world ’ s best article ever, by far really wan na this! Inspired in his work as an artist from an early age, he initially worked minor... Ve included some of the main artistic director at Atlus in Soejima 's style to USGamer “... There ’ s Creed are still missing… something character Metis for Persona 3 and 4 artist things went:... Artist from an early age, he took over as the use of cast shadows instead of hard..... This was one of the Valley of the games, but several things went wrong:,. His mentor Kazuma Kaneko, the line-art, colors, shadows, proportions, etc shigenori soejima art style for,... To USGamer: “ there are two big reasons for the super-deformed art style can be seen in the.! Character Metis for Persona 3 ( 2006 ) onwards, he managed to establish his drawing became conciliatory. Days when he drew for fun, he initially worked in minor roles on games! Are a total Bro for tagging me b/c I would have missed this article otherwise hard... ) in retrospect, maybe I should n't have tried to shade in... As an artist from an early age, he first encountered Kazuma Kaneko, the line and. Shadows instead of hard cover.. Way too many images are just rehashes of what we seen! Are all over many recent Final Fantasy games blog ) Shigenori Soejima is celebration.

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